Case Study: Wegners


The product:

An app for a local grocery store that helps shoppers locate products as they shop in person


Project duration:

February 2026

Homepage screen
Item Locator screen

Project Overview


The problem:

Users need assistance from an app to locate store items more readily


The goal:

Our Wegners app will let users find in-store products more readily and more quickly by helping them locate the items in advance, mark item locations throughout the store, and provide a location-based in-store positioning guide to help navigate to the item


My role:

Lead UX designer, researcher, & content writer


Responsibilities:

  • Creating personas, problem statements, and user journey maps

  • Paper & digital wireframing, mock-ups, lo-fi & hi-fi prototyping, and usability studies

  • Creating schematic to represent information architecture

  • Storyboarding, affinity mapping

  • User empathy mapping

Competitive Audit

Understanding the User


Methods:

  • User research

  • Personas

  • Problem statements

  • User journey maps


Aims of the interview:

  • Understand the processes and emotions that users experience around the problem the app will be designed to solve

  • Identify common user behaviors and experiences with tasks that the product will be designed to address

  • Understand user needs and frustrations as they relate to the product that will be designed


Pain Points:

  • App does not offer feature to locate item ahead of store visit

  • Trouble finding items in-store while hurried, especially after store rearrangements

  • App does not offer feature to enable in-store location-based guidance to items

  • App does not track previous purchases to simplify searching for items on next visit

Persona: Gwen

Problem statement:

Gwen is a 43-year-old business professional, spouse, with three young children, and many groceries to purchase who needs assistance from an app to locate store items more readily because it will reduce the amount of time spent searching, and increase the amount of time they have to focus on other more important matters.

User journey map: Gwen

Persona: Chasen

Problem statement:

Chasen is a 71-year-old retired person who lives alone with vision impairment who needs assistance from an app to locate items in the store more readily because it takes too long and/or sometimes they are not able to find the item when they have to rely on their vision for seeing the items on the shelf.

User journey map: Chasen

Translating Insights to Design Decisions

  • Gwen could save a lot of time by using an app feature that tracks previous purchases; this would simplify searching for items on their next visit

  • Chasen’s needs inspire a design solution that will offer location-based tracking throughout the store to directly target items

  • Gwen, Chasen, and others like them would have an enhanced experience with an app that offers the feature to locate items ahead of visiting the store

Starting the Design: Paper Wireframes

  • What are the problems users face with the app in its current state?

  • What would the app need to be able to do to reduce the friction?

Digital Wireframes

  • User can access item information in more than one way and through more than one path

  • Scaling, proportion, and image layout does not appear overcrowded

Low-Fidelity Prototype

  • Basic copy and some typical screen elements added to assist in alignment

  • User may navigate using conventionally shaped buttons in easy-to-find, typical locations

Findings from Usability Studies


Round 1 findings:

  • Users want to be able to create an account profile

  • Users want a ‘shopping list’ to keep track of items they plan to purchase

  • Users want a button to move back in the flow from their current page


Round 2 findings:

  • Orphan screen, no access point

  • Users want button labels

  • Users indicated that it may be helpful to be able to search for a specific store location from within the app

Mock-Ups

After 1st round of usability studies:

  • Additional screens (e.g., shopping list, user profile, and more)

  • Button placed for moving back through navigational flow

Mock-Ups

After 2nd round of usability studies:

  • Button labels for increased accessibility

  • Screen added to assist with finding store locations

Other Mock-Ups

High-Fidelity Prototype

  • Functional components, clickable prototype

  • Shown with interactive connections

  • Designed using Figma

Information Architecture

Accessibility Considerations


Button labels and additional buttons introduced to improve navigational flow, consistency across screens


Emphasis (size, color, and contrast) added to bring greater awareness to the placement of call-to-action buttons


Eye-tracking functionality, ability to adjust text size & zoom features, text reader enabled, ability to modulate the color display, dark mode toggle, and voice control activation

Takeaways


Impact:

App speeds product-finding activities and increases the likelihood that the sought after item is found as users shop in the store


What I learned:

For each individual user, there seems to be a unique manner for navigating the app, what they expect the app to provide, and which specific tasks they employ to achieve their goals while using the app

Moving Forward and Next Steps


Users indicated a desire for the app to feature an in-store self-checkout function


Users want to be able to search through previous purchases; not to merely scroll past images of items they’ve previously bought, but to view an order summary and/or receipt


Continue to assess overall functionality, follow-up on usability insights, and make improvements where feasible and viable

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